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Mary Sedillo
XERCORE E X T E R M I N A T U S
65
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Posted - 2013.05.20 20:49:00 -
[1] - Quote
Your problem?
You aren't with the right corporation.
Dropships are quite enjoyable when you are with the right group of people. XERCORE, the corporation that I am, has many experienced dropship pilots, tank drivers, specialized turret operators and more. The effectiveness of the dropship is found within coordinated teamwork and some common sense.
As for your dropship costing 300,000 isk, those are small beans. Of course heavy AV will take you out. A well-fit Assault Dropship, the Gallente Incubus, can endure some pretty heavy hits and the only thing that can really take me out quick are the random rockets the MCC's shoot at each other, or a persistent tank/forge who hunts me all game long (even then, I can often kill them before they get me). That ship costs me 1.5 million isk.
My advice - keep skilling up your shield abilities (for caldari) or armor abilities (for gallente). Equip passive, active damage reduction modifications, as well as a DCU and a speed booster. Find a friend that will gun for you with an alt perhaps, and always, ALWAYS, have some sort of armor repair unit, even if you are caldari. I've had some friends who didn't put those on and go down in flames due to their armor burning up.
Anyways, good luck with piloting.
p.s. The WP issues with piloting has been around for a while. It is a pain in the ass that I still don't get WP for spawn ins on my Logistics ship. Oh well. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
70
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Posted - 2013.05.21 18:05:00 -
[2] - Quote
Medic 1879 wrote:Has anyone else crashed a DS and lost WP for it, I played a game today and a guy called in a dropship then I assume he disconnected as it landed. It was only a MLT one so I thought I would take it for a spin and thanks to a womble in a friendly turret I slammed into a wall it caught fire I bailed, it exploded and Viper destruction -75wp.
Its what happens when people get killed by your dropship. You kill teammates, you lose WP. As for the post here, you've got to love it to do it because it has not been something that will get you tons of WP. Lets hope they do SOMETHING. What really gets me are how fast the RDVs can take out your dropship and the mysterious floating tile on the map with the central complex. That thing is very small BUT registers as a solid object that can level your dropship. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
73
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Posted - 2013.05.21 20:16:00 -
[3] - Quote
Skihids wrote:I was going to say that flying was fun even if it wasn't rewarding, but I realized that isn't true anymore.
Flying high above the battlefield is nice, but the inability to fly anywhere close to it and do anything productive is harder than ever with AV designed for Heavy vehicles and the extremely poor thrust to weight ratio of the new ships.
The dropship used to be a fun responsive craft, but when CCP decided to give it "weight" they turned it into a Greyhound bus and kept the Prius drivetrain. Even with upgrades the standard and logistics models are unresponsive pigs that sap the joy from flight.
The dropship relies on acceleration and speed tanking for survivability and that handling nerf destroyed its utility for any role other than placing DU's and snipers on tall buildings far away from enemy fire.
There is nothing more frustrating than waiting for that bus to start moving as a FG plants a second shot on your ship and you realize the third and last is going to arrive well before you can get out of range or behind cover.
Try fitting an active speed thruster to an assault dropship. You will love it's responsiveness. The Logistics understandably flies slowly (it carries an mCRU!) and the militia/standard are low-grade. Try the assault, I LOVE flying it. :) |
Mary Sedillo
XERCORE E X T E R M I N A T U S
73
|
Posted - 2013.05.21 20:17:00 -
[4] - Quote
Skihids wrote:There are so many things the DS needs that it's going to be months if not years before anyone should drop one Skill Point into flying.
Yes handling and rewards are needed, but much more fundamentaly CCP must add tactical challenges that cater to the dropship's capabilities. There has to be a reason beyond WP accrual for the pilot to bring one into battle, something it can do far better than any other resource. There should be enough of those missions so a pilot can keep busy during a match.
I disagree with you on that. Dropships are quite effective in the right hands. ;) |
Mary Sedillo
XERCORE E X T E R M I N A T U S
76
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Posted - 2013.05.21 20:57:00 -
[5] - Quote
Still blazn wrote:Horse Schitt wrote:I'll just give you a full rundown of why I don't like the Dropships.
-Non-Militia Ships are Expensive
A full Grin fit for me is about 300k ISK. I'm sure other people have even more expensive ones aswell.
-No Reward for your Risk
I drop 300k and at most I'll got 400 WP if my gunners are able to shoot something.
-It's Easy to get One-Shot
Ever seen a Prototype Forge Gun on a dropship? It's brutal.
-Your Teammates can and WILL screw you over, Given the Chance
So far, I've died form being tapped by an LAV, run into by another friendly dropship, and an HAV shot me out of the sky with a railgun. He was on my team. And countless times other people have also had blueberries jump in and smash hundreds of ISK into the side of a mountain.
-No Streching Room with PG/CPU
Your options are extremely limited by your PG/CPU. The Grin's is about the same as the militia Gorgon.
If you have any other complaints about dropships, put it in here. Neither are swarms.. hmm looks like we just took ourselves out the game..
If you aren't hitting a dropship with your swarms, you are either not doing it right, or you are fighting a well-fit assault ship. |
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